Ocean D&D Session 13
PC Roster:
- Jimmy the Polyp (Clown Fish)
- Pincher (Stomatopod)
- Silent Tail (Stingray)
- Mikele Colucci (Clown Fish)
- School Locker (Hermit Crab)
- The Great Beast (Stomatopod)
School Locker was late for class and showed up as we ran into some humphead fish. They were friendly to us and were trying to open a large clam (about 2 meters long), to get the pearl inside. We didn't have an octopod with us, so we couldn't help and they didn't want to join us in fighting the volcanic gastropods.
We moved on to the Thermal Vent dungeon, entering through the cold entrance where we spooked some tubeworms. The Yeti Crabs were friendly today and offered us bacteria (that we were unable to eat), despite our Stingray companion. This luck did not continue; the Gastropods immediately wanted us dead. With some good formation we were able to kill them all without any casualties. School Locker got a strong iron shell capable of withstanding heat!
After the fight we decided to clear as much as possible in the vent. First, we obtained the little robot from the Yeti Crabs who offered it as a reward for killing the Gastropods. Then, we returned to a previously explored room so that Silent Tail could frolic in the nanites. His AC improved as a result. Last, I went deep into the main vent to see what was below, now that my new shell could survive the heat. I eventually found that it goes deeper than I am comfortable exploring alone. Alas, I returned to the group. We rested, gathered our treasures, and traveled home.
At home, Pincher, Silent Tail, Mikélé, and I level up before we head out again to chart and search for the seahorses to the Northeast. On our way, we discovered a sunken lighthouse, slightly leaning in the sand. Based on our best guesses, this is a 6 level dungeon. Although we all were tempted, we decided it would be best to come back with a different party composition to explore it at a later session. I am curious why it's down here. Spuk mentioned climate change to infer that it isn't that strange, but now I'm thinking there is more truth to that. It could explain the lack of land as well as a sunken structure like this. Maybe we are thriving in the post-apocalypse of humans. What a time to be a fish!
After we left the Lighthouse behind, we tried and failed to find Seahorses in the Northeastern kelp forest. Instead, we got lost and ran into many encounters. First, we met some Toadfish who were pissed that we were interfering in their mating songs (they sound like a phone vibrating). Thankfully they didn't try to fight us once we clarified that we would leave. Then we met some stingrays who were friendly to Silent Tail but were judging his taste in friends. He spread the good word of killing for shiny things, and they seemed quite curious about it. We once again navigated back to the kelp forest only to encounter 26 shrimp. They were discussing eating us because they couldn't find a sufficiently large fish to feed off of, but we were able to evade before violence broke out... And then we got lost again.
This time we encountered some Marlin, but before anything could come of it, we swam away. Thankfully, after this encounter we were able to get our bearings and conclude each of the hexes we visited and charted. At the end of the session we did not find the seahorses, but there are only two hexes left to explore. We returned to the reef with no encounters where Great Beast and Silent Tail leveled up again.
This was a very fun session. We got to do some dungeon clean up as well as some very eventful charting. We ended the session with 0 casualties, a lot of XP, a new dungeon to explore, and a couple of potential leads with the denizens of the ocean. I'd say the player experience of this group really helped in our safe return. As always, it was way too much fun playing Ocean D&D!